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Graphics Interchange Format  |  1998-02-10  |  40.7 KB  |  410x269  |  8-bit (123 colors)
   ocr: Flag Action SND SYNC Play the sound synchronously and return from the function call after the sound is done. SND ASYNC Play the sound asynchronously and return as soon a5 the sound begins. SND NODEFAULT Don't use any default sounds if the specified sound isn't found. SND MEMORY Pass pszSoundName as a pointer to an in-memory image of a waveform. SND LOOP Must be used with SND ASYNC. Plays sound continuously until sndPlaySound is called with the NULL option. SND_NOSTOP Force sndPlaySound to return immediately without playing pszSoundName if a sound is currently playing. In this case the function ...